Wednesday, July 22, 2009

Glossary of darts for Dart Board Games

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This is a general Glossary of Darts, the popular pub sport.
Contents: Top - 09 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A
ANNIE'S ROOM (or ANNIE'S HOUSE)
The number 1.
ARROWS
Another term for darts.
ARCHER
Refers to a player who throws very quick smooth darts, like an archer's arrow (also known as a 'Derek'). Contrast "FLOATER".
Average
Average score achieved every three darts thrown.
B
BABY TON
A score of 95, usually by scoring five 19s.
BAG O' NUTS (OR CARBONEAR)
A score of 45.
BARREL
The part of a dart you grip, right behind the point.
BASEMENT
The double-3.
BOUNCE OUT
When a dart hits a wire on the board flush-on and bounces back off the board. Can be potentially dangerous to spectators who are too close.
BREAKFAST (or BED 'N' BREAKFAST)
A score of 26, made up of a single-5, single-20, single-1 in a game of x01. This is a common score in darts because players aiming for the 20 sector (which contains the highest scoring area on the board) will often accidentally hit the 1 and the 5 sectors, which are located on either side of the 20. The term comes from the typical price of a bed-and-breakfast in times gone by: 2 shillings and sixpence, or "two and six". (See also "CHIPS")
BUCKET/BAG OF NAILS
Landing all three darts in the 1s. This is also known as "The Eric Bristow", who once scored three 1s in televised tournament.
BUCKSHOT
A throw when darts land wildly all over the board.
BULL-OFF
See DIDDLE FOR THE MIDDLE.
BULLSEYE (or BULL)
The center of the board. (see also: "SINGLE-BULL" and "DOUBLE-BULL")
BUNTING (as in "To Bunt)
The art of throwing on your knees.
BUST
Hitting more than you needed in an x01 game. The darts do not count and the player begins his next turn on the same score he had prior to.
C
C
In a Cricket game this refers to high scores base on the number of darts scored. For example a triple-20, single-20, single-20 would be called a C-5 because "5 darts" were scored with three darts.
CARPENTRY DARTS
Darts thrown such that they miss the board entirely and hit a wooden frame which is holding the board to the wall. (See also: "MASONRY DARTS")
CHAMPAGNE BREAKFAST
Hitting treble 20, treble 1 and treble 5 in three darts (see "BREAKFAST")
CHIPS (OR FISH AND CHIPS)
A score of 26. (See also: "BREAKFAST")
CHUCKER
A player who just "chucks" the darts at the board, doesn't aim or care.
CIRCLE IT
When a player scores a single digit (less than 10) with three darts, his team-mates would shout out "Circle it!" to the scorekeeper to highlight the terrible throw. A variation on this tradition is to draw a fish around the score, often leading to aquarium-related jokes being aimed at particularly poor or unlucky players. (See also: "FISH")
CLOCK
The dartboard itself, usually in the context of "ROUND THE CLOCK".
CORK
The center of the board. This comes from the cork in the end of a keg where it is tapped. The ends of kegs were used for targets in the game's early days.
COVER
A term frequently used by Sid Wadell, meaning aiming for treble 19.
D
DADDY'S BED/DADDY'S/DADDY
see "RIGHT CHURCH, WRONG PEW"
DAIRYLEA DARTS
A throw that is 'spread' around the board, named after the cheese spread Dairylea.
DEVIL
The treble-6, so called due to '666', and the fact that it is often hit in error when going for treble-13 or treble-10.
DESTINY BULL
When it is inevitible that bull will be hit. For the whole day after whoever achieves this must be referred to as 'bull'.
DIDDLE FOR THE MIDDLE
A throw to see who gets one dart closer to the bullseye to determine who throws first in the game. Also known as a "BULL OFF", "MIDDLE FOR MIDDLE" and "OUT FOR BULL".
DOUBLE
The thin outer ring of the board. In standard x01 games, a double counts for two times the number hit.
DOUBLE-BULL
On dartboards configured with a bullseye consisting of two concentric circles, the outer circle is commonly green and worth 25 and the inner circle is commonly red and worth 50 points. Hitting the innermost ring of this type of bullseye is a "DOUBLE-BULL". (See also: "BULLSEYE")
DOUBLE IN
A variant of x01 in which a double is needed to start the game.
DOUBLE TOP
The double-20.
DOUBLE TROUBLE
Not being able to hit the double needed to win the game.
DOWNSTAIRS
The lower portion of the board, usually in reference to the 19s in a game of x01.
E
EASY IN
See STRAIGHT IN.
EDDIE SHUFFLE (The)
The art of adjusting ones stance or position along the ockey in an attempt to circumnavigate a...(and so on) To get More information , you can visit some products about red satin gown, id badge lanyards, plastic floor mats, ballet dance shoes, esd bag, network booster, kids playing football, led panel meter, vest for women, polyurethane sheet, . The Tom Clancy's Splinter Cell Chaos Theory products should be show more here!

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